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Summary

Safe zones are monitored by the staff. If they see or hear a crime, they will provide information about the culprit.

In safe zones, you won't take any damage for 30 seconds, but you can't attack either. Think of it like a ceasefire.

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There are areas on the map called safe zones. These are zones that the staff have eyes on. If a wolf commits murder in one of these areas, the staff will be able to identify them.

Also, for the first 90 seconds of a match, the entire map becomes a safe zone. No one can be harmed during this time.

The minimap is outlined in yellow and a countdown will appear, showing you how much longer you're invulnerable.

The minimap is outlined in yellow and a countdown will appear, showing you how much longer you're invulnerable.

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Safe zones always have staff members. When you enter one, you will be completely invulnerable for 30 seconds. During this time, no one can harm you—no damage, no grapples, no pickpocketing.

However, you can't perform any hostile actions either—no swinging axes or crowbars, setting traps, or even aiming a gun. In short, it's a total ceasefire.

If you remain in a safe zone for long enough, the ceasefire period comes to an end, meaning you'll be vulnerable to damage again even in the safe zone.

Once you leave the safe zone, the invulnerability period gradually recovers.

🐺 If you try to kill in a safe zone, a red outline will appear as a warning.

🐺 If you try to kill in a safe zone, a red outline will appear as a warning.

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“I got a good look at the wolf.” The staff can give you information that confirms the wolf’s identity.

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“I got a look at the wolf.” The staff can give you one clue pointing to the wolf.

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“I heard something.” The staff can tell you where the crime took place.

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Hide Clues

Wolves: Even if the staff catch you in the act, you can bribe them to keep their mouths shut. Just be sure to act quickly before any lambs learn too much.

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© SQUARE ENIX / Tokyo Broadcasting System Television, Inc.