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Summary

While you're engaged in battle with another player, you enter Combat State. During this time, you do not receive protection from safe zones.

If a wolf finishes off a lamb that has fled into a safe zone during combat, the wolf's identity will immediately be revealed.

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Combat Timer

Whenever you engage another player in combat, you enter Combat State for a certain period of time. This duration is known as the Combat Timer.

While in combat, you do not receive protection from safe zones.

What Triggers Combat State?

You enter Combat State when: ・You are attacked by another player ・You attack another player

If you attack or are attacked again while already in Combat State, the Combat Timer resets, extending the duration of combat.

How Combat State Ends

Combat State ends when: ・You have not been attacked for a certain period of time ・You have not attacked for a certain period of time

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While in combat, a timer at the top of the screen shows the remaining duration.

Combat Timer & Safe Zone Violations

Entering a safe zone while in combat does not grant protection.

However, if a player is killed inside a safe zone, it is treated as a Safe Zone Violation, and the wolf's identity is immediately revealed.

⚔️These Trigger Combat State

・Dealing or receiving direct damage from firearms or melee weapons ・Initiating a front or rear grapple (even if canceled) ・Initiating a front or rear instant finisher (even if canceled) ・Explosive Grenades (including hitting yourself) ・Explosive Traps (including hitting yourself) ・Flash Grenades (including hitting yourself) ・Stun Grenades (including hitting yourself) ・Stun Traps (including hitting yourself)

✖These Do NOT Trigger Combat State

・Pickpocketing ・Smoke Grenades ・Poison Sprays ・Poison Grenades ・Poison Traps

FAQ

Does the Combat Timer apply to 🔰beginner players?

No. 🔰Beginner players are exempt from the Combat Timer.