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Summary
While you're engaged in battle with another player, you enter Combat State. During this time, you do not receive protection from safe zones.
If a wolf finishes off a lamb that has fled into a safe zone during combat, the wolf's identity will immediately be revealed.
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Whenever you engage another player in combat, you enter Combat State for a certain period of time. This duration is known as the Combat Timer.
While in combat, you do not receive protection from safe zones.
You enter Combat State when: ・You are attacked by another player ・You attack another player
If you attack or are attacked again while already in Combat State, the Combat Timer resets, extending the duration of combat.
Combat State ends when: ・You have not been attacked for a certain period of time ・You have not attacked for a certain period of time

While in combat, a timer at the top of the screen shows the remaining duration.
Entering a safe zone while in combat does not grant protection.
However, if a player is killed inside a safe zone, it is treated as a Safe Zone Violation, and the wolf's identity is immediately revealed.
・Dealing or receiving direct damage from firearms or melee weapons ・Initiating a front or rear grapple (even if canceled) ・Initiating a front or rear instant finisher (even if canceled) ・Explosive Grenades (including hitting yourself) ・Explosive Traps (including hitting yourself) ・Flash Grenades (including hitting yourself) ・Stun Grenades (including hitting yourself) ・Stun Traps (including hitting yourself)
・Pickpocketing ・Smoke Grenades ・Poison Sprays ・Poison Grenades ・Poison Traps
Does the Combat Timer apply to 🔰beginner players?
No. 🔰Beginner players are exempt from the Combat Timer.